Workshop Descriptions

Three full-day workshops facilitated by our keynote speakers will be offered on Wednesday, 17 October 2012.

MMAgile: Agile, Lean, Scrum, Kanban, Extreme Programming and Extreme Manufacturing - [SOLD OUT]

Innovation Games for Agile Teams

Personal Kanban: Too much to do, too little time!?!



MMAgile: Agile, Lean, Scrum, Kanban, Extreme Programming and Extreme Manufacturing in one day

Presenter: Joe Justice

SOLD OUT
How to launch a physical goods or software company with the best practices from the best methodologies, very quickly.            

In this session you will learn the best practices in context, and practice how to apply them in your context to your new or existing business. Joe Justice will use examples and guide you to polish your understanding and build up an understanding of how to use each best practice for high value. The course is thorough, not through fast-pace but through evidence-based instruction and multi-modality learning, to impart a massive amount of information in a very short amount of time. This course is for software or non-software businesses and includes software, academic, manufacturing and R&D examples.     

Joe Justice

Scenarios covered:

1) How to start up a new lean business or team, with a software or physical product, with the least overhead and complexity responsible, and a short time to customer value.
2) How to have your lean manufacturing team gain value and speed from your agile software team, and vice versa.
3) How to accelerate new product development and customer responsiveness while maintaining quality.
4) How and where to modularize products for increased customer value, cost reduction, mistake proofing, and flexibility.

and More. See you there!

Back to Top

 

Innovation Games for Agile Teams

Presenter: Luke Hohmann            
           
Many of the practices and processes followed by agile teams are enhanced and improved through the integration of Innovation Games®. This one-day intensive Innovation Games for Agile Teams course will enable agile practitioners to put Innovation Games to use to identify customer requirements, improve retrospectives, prioritize backlogs, create better release plans and much more.            
What You’ll Learn            
Innovation Games® are serious games that can be used to deliver cost-effective market research for Agile teams and super-charge the product planning process. Based on the book of the same name by Luke Hohmann, Innovation Games® power innovation by enabling you to better understand your customers.            
This course will help you gain a better understanding of how to apply these games within the context of an Agile development process. While there is a lot to love about Agile development, many practices can get pretty tiresome. Retrospectives stop working when teams become bored with answering the same three questions (“what worked, what didn’t work, what should we change?”). Prioritizing a product backlog in a single meeting before, or during, release planning using a spreadsheet isn’t very engaging. Developing and presenting a product roadmap using PowerPoint gets pretty old, especially when you can’t find a way to show the growth in functionality of your product.            

Course Outline:            
Beginning with an overview of Innovation Games, you will learn how to:            
Identify customer requirements for an ideal product through Product Box            
Improve retrospectives with Speed Boat            
Prioritize your backlog through the online game Buy a Feature Online            
Plan a successful project through the game Remember the Future            
Develop better release plans with Prune the Product Tree            
Understand product usage with Me and My Shadow and Start Your Day            

Agile should be fun! And when you integrate the games described in this class into your Agile practice, it will be.
   
Who Should Attend            
All members of Agile teams with a focus on product planning, product development and product management.            
Anyone who wishes to create more innovative product and service offerings.

Back to Top



Personal Kanban: Too much to do, too little time!?!

Presenter: Gerry Kirk

Are you or people in your organization feeling overwhelmed with their workload? Do they feel they are not getting the results they want from the actions they are taking? Does everything seem urgently important? Despite our best intentions, life has a way of becoming complicated. People, tasks, responsibilities, deadlines, and even recreation all compete for our attention. The human brain, however, simply does not respond well to the stress of juggling multiple priorities.

This workshop will introduce you to Personal Kanban, which is based on Lean principles and has proved to be a valuable tool for personal effectiveness and improvement. The effectiveness comes not from machine-like productivity and utilization, but from creating value and doing the right thing at the right time.

Personal Kanban has two core practices derived from the big-K Kanban (visualize and limit work-in-progress) and, like its enterprise sibling, Personal Kanban can be your improvement engine. You can apply it to achieve clarity in meetings and conversations, to avoid bottlenecks in improvement initiatives, to handle tasks during the sprint, to guide your professional development, and to deal with other types of demand. This session will give you both an explanation and hands-on experience with Personal Kanban.

Back to Top